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eLearning in Mathematics and Statistics


In the Mathematics Department we take students through the Google environment
advantage of the opportunities that BYOD there is increased potential for learning
ofers for improved student learning in opportunities outside of the classroom. If
many ways. a student is unsure of a concept they can
efciently get the information to close
In Statistics, the focus of learning has those learning gaps. We have also shifted
changed from calculations of formulas to from in-class assessments to take-home
interpretation, telling the story of what data assignments due to the fexibility that
means in the real world. Using statistical student devices ofer. Students this year are
software such as iNZight, students learn submitting their assignments online through
to interpret real data, often with large data Google classroom which syncs well with the
sets. Students research the context of an learner s google environment (documents,
investigation using the internet, linking sheets and drive) and provides students a
their interpretation of the data to other one-stop shop for assessment details and
information about the same context. submission. Finally, students learn how to
Statistical reports are typed into google use their devices for the purpose of learning
docs, and work is both set and submitted on which will be an important skill required for
Google Classroom. future work and study.

In Level 2 Statistics the learning and In senior Mathematics students use
assessment paradigm has been shifting to a graphing software such as Desmos and
more student-centric environment because Geogebra which aid visualisation of
of ICT. Using their devices, students can functions and graphs and enable students
complete statistical tasks in a fraction of the to carry out investigations.
time it would take to do by hand. Because
less time is required to do routine tasks, In Level 1 Mathematics, devices are used for
students are able to explore concepts access to the online programme Mangahigh.
with greater depth of thinking than ever This is a gamesbased mathematics
before. Students explore big data sets and resource for use in schools. It delivers fun,
can instantly research real-world contexts competitive game-based lessons that drive
involving social, environmental, ethical and greater engagement and understanding.
other issues. Engagement is a powerful force in the
mathematics classroom and Mangahigh is For juniors, devices are used by students to
The New Zealand Curriculums goal for a comprehensive curriculum based online manage their own learning. They can catch
students to become lifelong learners resource that helps boost it. It encourages up on missed work by watching videos or
requires a certain level of independently healthy competition, badge acquisition examples of lessons through their devices
driven study and the use of student devices and exploration. Studyladder, a free and at their own pace and at their own
in Level 2 Statistics is a critical frst step online curriculum-based maths education time. We use many websites specialising
towards innovation in this area. Resources programme, also allows students to learn in Maths learning and/or testing, for
can be accessed anywhere and anytime at their own pace. It promotes confdence example Myimaths, Thatquiz, e-asTTle and
so by making video resources available to building through practice.
Mangahigh and these all give the students
instant feedback.



HOMESTAY FAMILIES URGENTLY REQUIRED


Epsom Girls Grammar School has International Students arriving from Asia, Europe and South America who require Homestay
accommodation. $265 per week is paid to cover full board.

If you would enjoy hosting an international student and are able to provide a caring and supportive environment to make her part of
your family life, have a spare room, live within close distance to Epsom Girls Grammar School and speak English as your frst language we
would look forward to hearing from you.
Please call Jo Ivory on 970 6757 or email jivory@eggs.school.nz
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